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detect-collisions
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
point-circle-collision
test for collision with a circle and point
hashbounds
Collision detection optimized 2d datastructure for usage in games
detect-collisions-quad-tree
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies.(based on https://github.com/Prozi/detect-collisions)
bump-ts
  
harsh
A number-hash ready to go for Talk Like A Pirate Day
@catsums/targetobservers
Observers that can be used for checking specific changes in objects. This mainly consists of a Transform Observer and a Collision Observer for DOM Elements
phaser-arcade-slopes
A Phaser CE plugin that brings sloped tile collision handling to Phaser's Arcade Physics engine
extremeqt
An Extremely fast and lightweight QuadTree made in C++ for NodeJS
collision-detect
Simple 2D JavaScript collision detection library
box2d-events
Easier event listening for Box2D collisions
aabb-collisions-detector
Simple collisions detector for 2d
holy-quad-tree
Optimized QuadTree made by Sopur
@cool-blue/de-collide-console
manage stdout and stderr so that they do not collide in the console
typedoc-plugin-modular-naming
Adds module path to exports names
circles-intersect
Checks if two circles intersect.
box2d-physics
@telemok/unique-var-name
JS unique short var names generator without collisions